Variant Stockfish Testing Queue

Filter: username = ddugovic

Finished - 696 tests

20-01-18 dd crazyhouse zh_passed_pawn diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 224 W: 61 L: 157 D: 6
sprt @ 10+0.1 th 1 Consider passed pawn in hand threat (take 3)
20-01-18 dd crazyhouse zh_passed_pawn diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 333 W: 116 L: 212 D: 5
sprt @ 10+0.1 th 1 Consider passed pawn in hand threat (take 2)
20-01-18 dd crazyhouse zh_passed_pawn diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 486 W: 187 L: 278 D: 21
sprt @ 10+0.1 th 1 Consider passed pawn in hand threat
19-01-18 dd atomic atomic_threats3 diff
LLR: 2.96 (-2.94,2.94) [-10.00,5.00]
Total: 2501 W: 706 L: 673 D: 1122
sprt @ 30+0.3 th 1 Simplify atomic chess threat evaluation (1 fewer branch; LTC)
19-01-18 dd atomic atomic_threats3 diff
LLR: 2.96 (-2.94,2.94) [-10.00,5.00]
Total: 5166 W: 1659 L: 1641 D: 1866
sprt @ 10+0.1 th 1 Simplify atomic chess threat evaluation (1 fewer branch; take 3)
18-01-18 dd atomic atomic_threats3 diff
LLR: -2.97 (-2.94,2.94) [-10.00,5.00]
Total: 3496 W: 1098 L: 1171 D: 1227
sprt @ 10+0.1 th 1 Simplify atomic chess threat evaluation (1 fewer branch; take 2)
16-01-18 dd atomic atomic_threats3 diff
LLR: -2.98 (-2.94,2.94) [-10.00,5.00]
Total: 634 W: 192 L: 249 D: 193
sprt @ 10+0.1 th 1 Simplify atomic chess threat evaluation (1 fewer branch)
10-01-18 dd crazyhouse zh_check_2 diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 820 W: 355 L: 443 D: 22
sprt @ 10+0.1 th 1 For crazyhouse SEE, increase weight of remaining pieces in hand (after a drop-check)
10-01-18 dd crazyhouse zh_check_2 diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 2995 W: 1409 L: 1465 D: 121
sprt @ 10+0.1 th 1 For crazyhouse SEE, do not double-count first capture victim
10-01-18 dd crazyhouse zh_check_2 diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 4137 W: 1961 L: 2000 D: 176
sprt @ 10+0.1 th 1 Modify king shelter-attacking SEE bonus by material in hand
10-01-18 dd crazyhouse zh_check_2 diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 302 W: 99 L: 195 D: 8
sprt @ 10+0.1 th 1 Prioritize king shelter-attacking moves by material in hand
09-01-18 dd crazyhouse zh_check diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 342 W: 117 L: 210 D: 15
sprt @ 10+0.1 th 1 Prioritize crazyhouse checks counting material remaining in hand
09-01-18 dd crazyhouse zh_check diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 735 W: 308 L: 396 D: 31
sprt @ 10+0.1 th 1 Somewhat increase priority of crazyhouse checks
09-01-18 dd crazyhouse zh_check diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 444 W: 168 L: 261 D: 15
sprt @ 10+0.1 th 1 Prioritize crazyhouse checks before other moves
09-01-18 dd crazyhouse zh_pawn_drop_7th diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 2802 W: 1316 L: 1375 D: 111
sprt @ 10+0.1 th 1 Add pawn drop on the 7th rank SEE bonus
08-01-18 dd crazyhouse zh_pawn_drop_7th diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 745 W: 313 L: 401 D: 31
sprt @ 10+0.1 th 1 Treat 7th-rank pawn drop moves like captures and promotions
08-01-18 dd crazyhouse zh_drop_see diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 138 W: 19 L: 117 D: 2
sprt @ 10+0.1 th 1 Bias crazyhouse SEE drops using PSQT
08-01-18 dd crazyhouse zh_expand_drop_mobility diff
LLR: -2.94 (-2.94,2.94) [0.00,10.00]
Total: 1335 W: 600 L: 679 D: 56
sprt @ 10+0.1 th 1 Expand drop mobility bonus to include squares beyond mobility area
08-01-18 dd crazyhouse crazyhouse_see_promotio diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 6477 W: 3125 L: 3131 D: 221
sprt @ 10+0.1 th 1 Consider promoted pieces in crazyhouse static exchange evaluation (take 3)
08-01-18 dd crazyhouse crazyhouse_simple_see diff
LLR: -2.98 (-2.94,2.94) [-10.00,5.00]
Total: 909 W: 400 L: 473 D: 36
sprt @ 10+0.1 th 1 Simplify crazyhouse SEE
08-01-18 dd crazyhouse crazyhouse_see_promotio diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 5553 W: 2661 L: 2680 D: 212
sprt @ 10+0.1 th 1 Consider promoted pieces in crazyhouse static exchange evaluation (take 2)
07-01-18 dd crazyhouse crazyhouse_see_promotio diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 2562 W: 1204 L: 1266 D: 92
sprt @ 10+0.1 th 1 Consider promoted pieces in crazyhouse static exchange evaluation (TODO: regress for loop variant)
07-01-18 dd crazyhouse crazyhouse_attacked_by diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 2852 W: 1336 L: 1394 D: 122
sprt @ 10+0.1 th 1 Weight crazyhouse promoted piece attacks like pawn attacks
05-01-18 dd crazyhouse tune_tempo diff
4884/5000 iterations
10000/10000 games played
10000 @ 10+0.1 th 1 Tune tempo for crazyhouse
24-12-17 dd atomic atomic_see_evasions diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 2835 W: 881 L: 921 D: 1033
sprt @ 10+0.1 th 1 Reduce atomic evaluation bonuses for attacks on opponent's pieces
23-12-17 dd atomic atomic_mobility_area diff
LLR: -2.98 (-2.94,2.94) [0.00,10.00]
Total: 3519 W: 1107 L: 1139 D: 1273
sprt @ 10+0.1 th 1 Reduce atomic mobility area by opponent's pawn occupation (speculative)
23-12-17 dd atomic atomic_see_evasions diff
LLR: -2.98 (-2.94,2.94) [0.00,10.00]
Total: 1501 W: 444 L: 501 D: 556
sprt @ 10+0.1 th 1 Simplify atomic space formula (pawn attacks control space) and reduce mobility by opponent pawn occupation
23-12-17 dd atomic atomic_see_evasions diff
LLR: -2.98 (-2.94,2.94) [0.00,10.00]
Total: 1252 W: 366 L: 426 D: 460
sprt @ 10+0.1 th 1 Add atomic evaluation bonuses for mobile pawn attacks
22-12-17 dd atomic atomic_see_evasions diff
LLR: -2.98 (-2.94,2.94) [0.00,10.00]
Total: 4508 W: 1490 L: 1510 D: 1508
sprt @ 10+0.1 th 1 Add atomic evaluation bonuses for attacks on opponent's pieces
22-12-17 dd atomic atomic_see_evasions diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 2777 W: 859 L: 900 D: 1018
sprt @ 10+0.1 th 1 Include capture history when prioritizing atomic evasion captures
22-12-17 dd atomic atomic_see_evasions diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 5025 W: 1593 L: 1606 D: 1826
sprt @ 10+0.1 th 1 Include capture history when prioritizing atomic captures
21-12-17 dd atomic atomic_see_evasions diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 11330 W: 3382 L: 3319 D: 4629
sprt @ 30+0.3 th 1 Include blasted pieces when prioritizing atomic evasions (LTC)
21-12-17 dd crazyhouse zh_check diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 1056 W: 467 L: 551 D: 38
sprt @ 10+0.1 th 1 Tweak quiet move ordering for crazyhouse
20-12-17 dd atomic atomic_see_evasions diff
LLR: 2.96 (-2.94,2.94) [0.00,10.00]
Total: 12466 W: 4081 L: 3850 D: 4535
sprt @ 10+0.1 th 1 Include blasted pieces when prioritizing atomic evasions
20-12-17 dd crazyhouse zh_check diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 6647 W: 3195 L: 3199 D: 253
sprt @ 10+0.1 th 1 Tweak move ordering for crazyhouse (rebased)
20-12-17 dd atomic atomic_check diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 8932 W: 2927 L: 2890 D: 3115
sprt @ 10+0.1 th 1 Increase priority of atomic checks and indirect king attacks
16-12-17 dd crazyhouse crazyhouse_safe_check diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 116 W: 9 L: 105 D: 2
sprt @ 10+0.1 th 1 Add crazyhouse bonus for safe drop checks
15-12-17 dd twokings twokings_commoner diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 167 W: 22 L: 94 D: 51
sprt @ 10+0.1 th 1 Differentiate between king attacks and commoner attacks (take 4) and tweak parameters, without typos
15-12-17 dd twokings twokings_commoner diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 123 W: 10 L: 82 D: 31
sprt @ 10+0.1 th 1 Differentiate between king attacks and commoner attacks (take 4) and tweak parameters
13-12-17 dd twokings tune_twokings_commoner diff
4479/5000 iterations
10000/10000 games played
10000 @ 10+0.1 th 1 Tune two kings parameters with most recent patch
12-12-17 dd twokings twokings_commoner diff
LLR: -2.95 (-2.94,2.94) [0.00,10.00]
Total: 152 W: 17 L: 88 D: 47
sprt @ 10+0.1 th 1 Differentiate between king attacks and commoner attacks (take 4)
12-12-17 dd twokings twokings_commoner diff
LLR: -2.96 (-2.94,2.94) [0.00,10.00]
Total: 117 W: 8 L: 78 D: 31
sprt @ 10+0.1 th 1 Enable commoner king capture during SEE, etc. (take 3)
11-12-17 dd twokings twokings_commoner diff
LLR: -2.98 (-2.94,2.94) [0.00,10.00]
Total: 1564 W: 364 L: 416 D: 784
sprt @ 10+0.1 th 1 Consider Two Kings commoner value in non-pawn material, tweak parameters (take 2)
10-12-17 dd twokings tune_twokings_material diff
3918/5000 iterations
10000/10000 games played
10000 @ 10+0.1 th 1 Tune two kings material and quadratic bonuses
10-12-17 dd twokings twokings_commoner diff
LLR: -2.97 (-2.94,2.94) [0.00,10.00]
Total: 688 W: 149 L: 211 D: 328
sprt @ 10+0.1 th 1 Consider Two Kings commoner value in non-pawn material #471
09-12-17 dd twokings tune_twokings_commoner diff
4292/5000 iterations
10000/10000 games played
10000 @ 10+0.1 th 1 Retune two kings commoner (and other material) despite cutechess premature adjudications
09-12-17 dd atomic atomic_move_generate diff
LLR: 2.99 (-2.94,2.94) [-10.00,5.00]
Total: 14510 W: 4158 L: 4195 D: 6157
sprt @ 30+0.3 th 1 Simplify atomic move generation to skip self-explosions (which cause side effects) (LTC)
08-12-17 dd twokings twokings_material diff
LLR: 2.95 (-2.94,2.94) [0.00,10.00]
Total: 5295 W: 1163 L: 1048 D: 3084
sprt @ 30+0.3 th 1 Tweak Two Kings material values (LTC)
08-12-17 dd twokings twokings_material diff
LLR: 2.96 (-2.94,2.94) [0.00,10.00]
Total: 5385 W: 1349 L: 1225 D: 2811
sprt @ 10+0.1 th 1 Tweak Two Kings material values
08-12-17 dd atomic atomic_move_generate diff
LLR: 2.98 (-2.94,2.94) [-10.00,5.00]
Total: 2290 W: 732 L: 696 D: 862
sprt @ 10+0.1 th 1 Simplify atomic move generation to skip self-explosions (which cause side effects)